Fate Cards explained: the run-changing augments of Survivors of Nightfall Online
What Fate Cards are, when you get them, how rarity works and six cards that show how far one choice can bend a run.
Magikon Games · 4 min read ·
Weapons and passives build your character. Fate Cards decide what kind of run you are having. They are the augments of Survivors of Nightfall Online: rare, powerful boons that stack up as you play.
When do Fate Cards appear?
You can hold two Fate Cards per run. Each one is offered as a draft of three options, with one reroll per draft, so you always get a real choice. Offers arrive as the run goes on, and elites and mini-bosses drop Fate Cards and chests too, so hunting them pays off.
Three rarities, 36 cards
There are 36 Fate Cards: 12 Common, 12 Rare and 12 Legendary. Legendary odds start at 8% and climb each round (up to 28%), and Luck pushes them higher. Some cards only appear if your loadout can use them; for example, Piercing Oath and Ricochet Gospel need a shot weapon and Soul Collector needs a summon.
Many cards grow during the run
A lot of Fate Cards stack: they get stronger every time you kill, walk, collect gems, take hits or earn gold. Picking them early means more time to grow.
Six cards worth knowing
Grave Ledger (Common)
+0.1 max HP for every enemy killed. No limit. In a survivors game, that adds up fast.
Piercing Oath (Common)
All projectiles pierce 2 additional enemies and fly 10% faster. Great with any shot build.
Twin Flames (Rare)
+1 attack amount for every weapon and +15% projectile speed. One more projectile on everything.
Vengeful Burst (Rare)
Taking damage blasts nearby enemies for 2.5x the damage received. Turns getting surrounded into a weapon.
Worldbreaker (Legendary)
Area attacks deal five times their normal damage. Build around area weapons and watch the screen clear.
Death Bloom (Legendary)
Every slain enemy explodes and hurts nearby foes, so every kill can set off more kills.
How to pick
- Match the card to your weapons: area cards for area builds, projectile cards for shot builds.
- Stacking cards are strongest when taken early.
- Do not be afraid to spend the reroll on a weak offer: you only get two cards per run.
