Survivors of Nightfall Online
Six heroes. One run. Outthink the night. A dark-fantasy, 16-bit pixel-art survivors-like for your browser. Mobile-first, with online co-op for 1–4 players. In development.
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- Online co-op for 1–4 players
- 10 worlds and 100 stages
- 6 heroes: Iron Warden, Night Ranger, Ember Mage, Storm Herald, Blood Reaver, Void Stalker
- 54 weapons across 32 kinds
- 36 Fate Cards in Common, Rare and Legendary rarities
Real gameplay
Ten-second captures straight from the game: the Ember Mage holds off a horde in the Crimson Abyss, the Storm Herald fights through the Frostveil Tundra and the Iron Warden faces the Ember Dragon boss.
Six heroes
Each hero has a role, a unique passive and a signature weapon with a MAX effect at Lv8.
Iron Warden
Common hero, Tank. Last guardian of the fallen keep. Hard to kill, harder to push back.
Passive: Unstoppable. Walking builds Momentum: faster and stronger. At full charge the plate rises and he bulldozes the horde.
Signature weapon: Iron Arc. MAX at Lv8: Titan Cleave. The arcs fuse into one full-circle cleave. Every 3rd cleave stuns.
Night Ranger
Common hero, Skirmisher. A silent tracker who strikes from the shadows and never stops moving.
Passive: Predator's Rhythm. Every landed shot builds Rhythm: attack speed and crit climb. At full Rhythm his shots punch through.
Signature weapon: Shadow Knives. MAX at Lv8: Phantom Return. Knives fly back after their reach and hit again on the way.
Ember Mage
Rare hero, Glass Cannon. Exiled pyromancer carrying the final spark against the endless night.
Passive: Combustion. Ember Orb casts build Heat. At full Heat the Mage combusts and fires almost back to back.
Signature weapon: Ember Orb. MAX at Lv8: Solar Core. Orbs become mini-suns: bigger blast and one extra pierce.
Storm Herald
Rare hero, Area Control. Rings the bell of thunder; every clash sends the horde reeling back.
Passive: Thunderhead. Walking and Tempest Waves gather Storm. At full charge, the next hit discharges lightning through the pack.
Signature weapon: Tempest Wave. MAX at Lv8: Thunderquake. Each cast cracks a crater; the aftershock hits every foe inside and stuns.
Blood Reaver
Epic hero, Sustain Bruiser. Every wound he opens feeds him. He simply refuses to stay down.
Passive: Crimson Tithe. Kills grant Blood stacks that feed lifesteal, damage and regen. At full Blood the Reaver feasts.
Signature weapon: Crimson Scythe. MAX at Lv8: Sanguine Reaper. Bigger scythe, double lifesteal. Executes foes under 12% HP.
Void Stalker
Legendary hero, Assassin. Slips through gaps in reality to tear the horde apart from inside.
Passive: Soul Hunt. Hits on isolated enemies, elites and bosses tear deeper. Prey kills bank Souls for the rest of the run.
Signature weapon: Void Rift. MAX at Lv8: Singularity. Every 3rd cast the rifts merge: stronger pull, then an implosion that stuns.
Six minutes. One boss. Every pick counts.
Each run lasts 6 minutes and ends with a boss. Every level deals three cards: a weapon, a passive, gold or a heal. Six weapon slots, six passive slots and three rerolls per run turn every pick into a trade-off you keep. A weapon at level 8 unlocks its MAX effect.
54 weapons
Lightning, orbiting runes, returning scythes, summons, mines, meteors: 54 weapons across 32 kinds. Six signature weapons belong to the heroes; 48 shared ones unlock with fragments.
Fate Cards
36 Fate Cards dropped by elites. Hold up to two per run: each one bends the build. A few of them:
- Grave Ledger (Common): +0.1 max HP for every enemy killed. No limit.
- Piercing Oath (Common): All projectiles pierce 2 additional enemies and fly 10% faster.
- Twin Flames (Rare): +1 attack amount for every weapon and +15% projectile speed.
- Vengeful Burst (Rare): Taking damage blasts nearby enemies for 2.5x damage received.
- Worldbreaker (Legendary): Area attacks deal FIVE TIMES their normal damage.
- Death Bloom (Legendary): Every slain enemy explodes and hurts nearby foes.
Between runs
The night ends, the account grows. Gold, fragments and XP carry over: Grow (14 permanent stat upgrades), Arsenal (48 shared weapons), Shop (Gold and Diamond chests), Heroes (unlock, equip and tier up to T8), Achievements (26), Bestiary, Talents and Missions (daily, weekly and the Mission Pass).
Worlds and bosses
Ten worlds with ten stages each, and a boss for every world. Three difficulties: Easy, Medium and Hardcore. Win all 10 stages of a map on one tier to open the next tier.
- Ashen Fields: Ashen Lord
- Rotting Bog: Plague Lich
- Frostveil Tundra: Frost Wraith
- Cinder Wastes: Ember Dragon
- Hollow of Stars: Void Dragon
- Verdant Warrens: Verdant Dragon
- Sunscorch Dunes: Scorpion Queen
- Ossuary Citadel: Crowned Wraith
- Ironhold Highlands: Stone Behemoth
- Crimson Abyss: Crimson Dragon
Online co-op: up to four players
Team up online with 1–4 players; bots fill the empty slots. XP is shared by the squad and every player drafts their own cards. A downed ally gets back up after 3 seconds at 40% HP. Campaign: pick the stage and clear it together, no ranking. Gauntlet: ranked co-op on a random map. Endless and Tower Defense are coming soon.
